← Return to [Group 19]Food Fighters
Devlog
- April 19, 2018 by Friedel Verpoort#Mechanics, #character, #particle, #Production, #ScrumA lot has changed since our last devlog, some smaller features have been added/tweaked and a few bigger updates introduced some new mechanics. Let’s get to it and show what we’ve been doing all th... Continue reading
- March 30, 2018 by Friedel Verpoort#Assets, #Mechanics, #Scrum, #Production, #Sprint, #character, #propThis week we further implemented our base mechanics to the point that our characters are mostly on point. Last week's level mechanics got tweaked and extended so that they're way more fun. We also add... Continue reading
- March 23, 2018 by Friedel Verpoort#Assets, #Production, #prototyping, #Sprint, #Scrum, #cel shaderLast week was a bit of a rough week, but this week everyone was back in prime condition. This means we got a lot done this week. We’ve added a lot of the base mechanics, implemented animations, mode... Continue reading
- March 16, 2018 by lzhao#Production, #Sprint, #Scrum, #Assets, #MechanicsThis week was a bit rough, as most of our programmers were down with sickness, making it that the development of mechanics went quite slowly. Despite this minor setback, we feel that the game is still... Continue reading
- March 09, 2018 by Friedel Verpoort#prototyping, #mechanics, #character, #prop, #cel shaderSo, how did this week go and, most importantly, what did we do?! If you read last week's devlog, you already know we still had to implement some core mechanics and we're proud to say that we did, but... Continue reading