Up to polishing


Last week we didn't implement that many new features, but extended and tweaked our existing features a lot. We also gave, as promised, a complete make over. We also added some smaller mechanics to our playable menu screens. Most of our sounds, and backgrounds got added into the game. Scene transitions were introduced when , so players don't immediately die and can take a brief look at the current scene while a timer indicates the start. Signals were also added for important environmental actions.

Sound

This is a big change, and adds a whole new mood to the game, but you have to play the game to understand what we mean ;p.

Mechanics

As you can see in the gif below the knife signals with a sinewave-based movement and before the faucet goes full power, it now drops a few droplets.



Particles

We added new dash and spawn particles into the game.



UI & Art

As you already saw we've made some more particles, but we also made a lot of new UI elements and models.








Miscellaneous

  • Fixed bug where sponges went crazy on scene load.
  • Spawn player at the right position on the stage in victory screen
  • 3D indicators for interactive menu screens

Next Week

As of next week we will start our final stage of this project, namely polishing... the hell out of it ;p. So from now on no new features, but little tweaks, effects like camera shake, etc. to make the game feel alive and finished, as this can do a lot to the feeling of the game.

The Foodfighters' Team.

Files

Sprint3_Week3.zip 62 MB
May 07, 2018

Get [Group 19]Food Fighters

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