Up to polishing
Last week we didn't implement that many new features, but extended and tweaked our existing features a lot. We also gave, as promised, a complete make over. We also added some smaller mechanics to our playable menu screens. Most of our sounds, and backgrounds got added into the game. Scene transitions were introduced when , so players don't immediately die and can take a brief look at the current scene while a timer indicates the start. Signals were also added for important environmental actions.
Sound
This is a big change, and adds a whole new mood to the game, but you have to play the game to understand what we mean ;p.
Mechanics
As you can see in the gif below the knife signals with a sinewave-based movement and before the faucet goes full power, it now drops a few droplets.
Particles
We added new dash and spawn particles into the game.
UI & Art
As you already saw we've made some more particles, but we also made a lot of new UI elements and models.
Miscellaneous
- Fixed bug where sponges went crazy on scene load.
- Spawn player at the right position on the stage in victory screen
- 3D indicators for interactive menu screens
Next Week
As of next week we will start our final stage of this project, namely polishing... the hell out of it ;p. So from now on no new features, but little tweaks, effects like camera shake, etc. to make the game feel alive and finished, as this can do a lot to the feeling of the game.
The Foodfighters' Team.
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Get [Group 19]Food Fighters
[Group 19]Food Fighters
Play as the ingredients of a sadistic chef. Battle your friends as you escape your fate and seal theirs!
Status | Prototype |
Authors | zwatteeuw, Friedel Verpoort, bSerneels, lzhao, StefanieDT |
Genre | Fighting |
Tags | couch-co-op, party-game |
More posts
- One last TIME!Jun 18, 2018
- First week of polishingMay 18, 2018
- Second week of our second production sprintApr 27, 2018
- First week of our second production sprintApr 19, 2018
- Last week of our first production sprintMar 30, 2018
- Second week of productionMar 23, 2018
- First week of productionMar 16, 2018
- Our second and last week... of prototypingMar 09, 2018
- Our first week…Mar 01, 2018
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