Ready...set... So here we are again, still alive after being busy with our finals and somehow finding some time to polish the gameup to an awesome and finished...
Last week we started polishing all of our mechanics and recorded our character sound effects as well as the voice of a narrator. Since we have 4 characters and...
Last week we didn't implement that many new features, but extended and tweaked our existing features a lot. We also gave, as promised, a complete make over. We...
Last week we implemented a lot of new features, this week however we tweaked most of them to the point that they all work together nicely. We also added a new m...
A lot has changed since our last devlog, some smaller features have been added/tweaked and a few bigger updates introduced some new mechanics. Let’s get to it...
This week we further implemented our base mechanics to the point that our characters are mostly on point. Last week's level mechanics got tweaked and extended s...
Last week was a bit of a rough week, but this week everyone was back in prime condition. This means we got a lot done this week. We’ve added a lot of the base...
This week was a bit rough, as most of our programmers were down with sickness, making it that the development of mechanics went quite slowly. Despite this minor...